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arjun988 releases 94 Blender skills for coding agents, 3,166 stars

arjun988 released 94 Blender skills for Cursor, Claude Code, Kiro and Codex. The repo has 3,166 stars and ranked 21st on Trendshift's daily list. Every skill runs inside Blender through MCP.

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Editorial2 min read

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arjun988/blender-skills repository card

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Why it mattersA Blender artist who already uses a coding agent now gets a scene without typing clicks. The question is whether the output matches what a working 3D artist would release.

arjun988 has published a library of 94 specialist skills for Blender that run inside Cursor, Claude Code, Kiro and Codex. The GitHub repository was created on 5 July 2026, is MIT-licensed, and had 3,166 stars when we read it. It ranked 21st on Trendshift's daily list.

What is in the pack

The author groups the 94 skills into nine areas, per the repository README. The first is orchestration: a skill called blender-director routes a request through the other skills. The next four are modelling, production, technical work and the pipeline out to a game engine. The last four are style packs: horror, lowpoly, anime, voxel and others. Unity, Unreal and Godot export are in the pipeline group.

How it runs

Each skill is a folder that the agent reads from its own skill directory, the README states. The agent then sends commands to a running Blender through the Blender MCP addon. A skill does not click the Blender window. It writes the scene code that Blender runs.

The author's claim is that this is closer to how a technical artist works on a team. One skill plans the scene, another builds the mesh, a third fixes topology, a fourth lights the scene. The blender-director decides the order.

What the repository publishes

The README names production standards each skill is written to: a polycount budget, a naming convention and a set of checks before export. For a reference-image flow, the README names the stages (analyse the photo, match the camera, build in geometry tiers, compare). The repository has 7 open issues and 275 forks.

The README names no users. The repository notes that the pack is under review for Anthropic's skills marketplace, which has not confirmed it as listed.

The practical test

The audience is a solo 3D artist or a small studio. They already use a coding agent for other work, such as writing code or writing copy. The repo is free to try. Most of a Blender artist's work is scene setup rather than rendering. A fair test is a specific job. Match a reference photo for a product shot. Build a hard-surface prop to a 10,000 triangle budget. Export a character to Unreal with bones and materials. The question is whether the finished file is one the artist would send to a client. Or one they have to redo.

Projects that give an AI agent a working interface to a professional tool are a growing category this year. The bar they all face is the same: does the output save the artist a day, or create a file somebody still has to fix. A star count answers interest, not that question.

Source

SourceGitHub

This item was written by an AI system from the linked source. Reveneau is responsible for what it publishes.

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