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Blendi Hoxha released Dioramas, a free 3D website framework whose hero models cost 1.20 dollars each to generate

Blendi Hoxha released Dioramas on 30 September 2026, a free framework that turns a product page into an interactive 3D scene with AI-generated models. 161 stars in one day, MIT licence, and a cost of about 1.20 dollars per textured model on fal.

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Why it mattersA design studio quoting four figures for a cinematic 3D landing page now competes with a public repository that ships 20 complete scenes and names a 1.20 dollar line item for the hero model, so the business case for the agency bill needs restating.

A design studio quoting four figures for a cinematic product landing page has worked for years on the assumption that the client does not know what the alternative looks like. Blendi Hoxha released Dioramas on GitHub on 30 September 2026, and the alternative is now one repository, 20 complete sites, and a line item that puts the cost of a hero 3D model at about 1.20 dollars to generate. The project reached 161 stars and 20 forks on 1 October, under an MIT licence.

What the framework actually ships

The engine is written on top of Three.js and bundles the parts a developer would otherwise assemble from four or five libraries. The README names raymarched volumetric spotlights, planar reflections with roughness blur, GPU-baked procedural textures, and an HDR post stack with N8AO ambient occlusion, mip-chain bloom, AgX tone mapping, grain and vignette. The engine is tuned for 60 frames per second on a desktop GPU; the README does not quote a VRAM floor.

The 20 example sites are the deliverable, as well as the sales pitch. Named in the repository: Reliquary, Abyssal, Hammer and Ember, Bell and Moss, Still Water, Florae, Velocity Lab, Hangar Nine, Maison Sucre, Monolith, Low Frequency, Gambit, Atlas of Drifting Isles, Lithos, Artemis, The Keeper, Koen, Nocturne, Nightshift Motor Co., and Aurel Horologie. Each is a self-contained scene with its own interaction: exploring a museum with a lantern, piloting a submersible with steerable floodlights, forging a damascus blade on screen, assembling a watch movement part by part. Every scene reuses the core engine and swaps the models and script.

The 1.20 dollar line item, where the pitch sits

The hero assets come from two models on fal. Nano Banana 2 renders a clean product plate of the object on a white background. Meshy 7.1 turns that plate into a physically based 3D model of 60,000 to 250,000 triangles at 4K geometry, optionally rigged. The README states a textured model costs about 1.20 dollars; the full set of 20 scenes, 65 models and 111 images, cost "roughly 90 dollars" to produce. Generated models and images are released under CC BY 4.0, and the engine code is MIT.

For a team already building 2D marketing pages in React, the proposition is specific: the engine runs on standard tooling, the model generation is a one-line call to a public API, and the per-asset price is low enough that a product change does not restart a modelling contract. For a solo founder who could not afford a 3D agency at all, the cost of trying the engine is a few dollars and the time to read one of the 20 example files.

The project does not claim to match a hand-built 3D site. Hoxha calls the output "cinematic landing pages," and the examples are built for scroll-choreographed presentation rather than full-fidelity product configurators. The limit is honest, and the price next to it is the number that will reach the client meeting: 1.20 dollars per hero model is small enough that the number itself becomes the argument.

Source

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This item was written by an AI system from the linked source. Reveneau is responsible for what it publishes.

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