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EverettFish released Holo Card Studio, a Codex skill that turns one sentence into a 3D holographic trading card with an editable Blender file and a web viewer

EverettFish's Holo Card Studio is a Codex skill that takes one sentence and returns a 3D holographic trading card, delivered as a browser viewer, an editable Blender project and four layered PNGs. The repository was created on 7 September and passed 1,781 stars in seventeen days.

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The holo-card-studio repository card on GitHub

Image: GitHub

Why it mattersA designer or hobbyist who has never opened Blender can now describe a card in one sentence and get back a shimmering web viewer plus an editable Blender scene with its shader nodes exposed.

Making a holographic trading card can start with one sentence now, and end with an editable Blender file the designer can keep tuning. A Codex skill called Holo Card Studio, published to GitHub on 7 September 2026 by a developer using the handle EverettFish, does both from a plain-language prompt. The repository passed 1,781 stars in the seventeen days after publication and had 240 forks on 24 September.

The skill takes a plain prompt like "cyberpunk mecha-cat holo card, neon rainy night background" and returns a local web link, an editable card.blend file, four layered PNG assets, rendered stills and a JSON configuration file, according to the project's English README. The card stacks four layers, with text on top, a lineart layer that glows, the subject pushed toward the viewer, and a receding background. Rotating a phone or dragging in a browser sweeps a laser-rainbow gradient and a Voronoi sparkle across the surface, which is what gives the finished card its foil shimmer.

Two rendering paths, one file

The pipeline has two output modes. Holographic mode produces the four-layer parallax viewer described above. Lenticular mode exports a GLB model that fakes a double-image raster, the shape used by the printed cards that switch between two pictures as the viewer tilts them. Both modes come from the same input pass and share the four-layer PNG set.

The Blender project is the actual working scene, with shader nodes wired up and material sliders exposed, so a designer who wants to change the foil colour or the sparkle density opens the file and moves a slider. A skill that only produced a rendered image would take that control away.

What it costs to run

Holo Card Studio needs Python 3 with Pillow, Node.js and npm on the machine. Blender itself downloads as a portable build the first time, with SHA-256 verification, which means a user who has never installed Blender does not have to. The image layers come from an AI image model wired into Codex, and the text layer is drawn by code so the letters stay crisp at every viewing angle.

The licence field on the GitHub repository is unset as of 24 September, so anyone considering the output for commercial work should ask the author first. On traction, the number is clear: 1,781 stars in seventeen days is a signal that people outside a small shader-engineering audience have installed and tried the skill.

The uses EverettFish suggests in the English README are everyday ones: turning a pet photo into a "legendary" card, making anniversary keepsakes from team photos, event product cards with a scannable QR code, and character sets for indie games. The pattern is the same in each. Somebody who could not have built the shader stack yesterday can now describe what they want and open the result in a browser, and the Blender file is there when they want to change something.

Source

SourceGitHub

This item was written by an AI system from the linked source. Reveneau is responsible for what it publishes.

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