Reveneau vs hiring your own engineers
Hiring engineers buys capability that stays with you. Engaging a build partner buys a result on a date. The comparison people usually run is salary against invoice, which is the least useful version of it: the numbers that decide this are how long it takes to hire, what the team does after the launch, and whether you have someone senior enough to direct engineers once they arrive.
Facts about hiring in-house last checked 2026-08-21
- Hiring is the right answer when the software is your product and will keep changing forever.
- The cost that gets missed is time to first line of code, not salary.
- A team you hire for one launch becomes a team you must keep busy afterwards.
- Hiring without senior technical leadership already in place usually goes badly.
- The two combine well: a partner builds v1 while you hire the team that takes it over.
Where hiring in-house is the right answer
Written first, and deliberately. If we could not fill this section honestly, the page would not be worth publishing.
What hiring in-house is good at
- The capability stays with you permanently, and keeps growing
- Context accumulates: a year in, your engineers know things no external team will
- No separation between teams, no contract, no scope negotiation over small changes
- Cheaper per unit of work over a long enough time
- Full control over priorities, day to day, without renegotiating anything
Choose them over us when
- Software is your product and will need continuous change for years
- You already have senior technical leadership who can hire and direct well
- The work is steady and open-ended rather than a defined build
- You are funded for several years and can pay for the time new hires need to become productive
- Domain knowledge is the hard part and only builds up inside your company
Side by side
Every cell about hiring in-house is labelled with where it came from. Nothing here is inferred, and a blank is left blank.
| Reveneau | Hiring in-house | |
|---|---|---|
| Time to first line of code | Weeks, after the specification is agreed | Typically months, including notice periodsTheir claim |
| What you own afterwards | Specification, eval suite, decision record, and runbook | The team and everything they knowVerified |
| Cost structure | A scoped project cost with an end | Ongoing salary, benefits, equipment, managementVerified |
| After the launch | The engagement ends or moves to support | You must keep the team occupiedVerified |
| Domain knowledge | Transferred in the specification and decision record | Accumulates permanently in your peopleVerified |
| Needs senior leadership in place | No, we bring the direction | Yes, or the hires underperformVerified |
The version of this comparison that compares a salary to an invoice is not worth reading. Here are the three numbers that actually decide it.
Time to first line of code
A hire is not productive on their start date. There is a search, a notice period that is often three months, and then a learning period before they know your system well enough to change it safely. Six months from decision to real output is unremarkable, and that is when hiring goes well.
If you have a date that someone external has committed to, that timeline is the whole answer, and no comparison of hourly rates changes it.
What happens after launch
This is the one that gets missed, and it is the more expensive mistake.
A team hired to build a thing is still on payroll after the thing is built. If the work that follows is smaller than the work that preceded it, you now have a capacity problem that resolves either through invented work or through redundancy. Both are bad, and the second is genuinely awful for everyone involved.
A build engagement ends. That is a real advantage when the work has an end, and a real disadvantage when it does not, because the knowledge leaves with it. Which is why the handover artefacts matter so much, and why can your team maintain AI-written software is worth reading before you sign anything with anyone.
Whether you can direct engineers
Hiring good engineers without senior technical leadership already in place tends to disappoint, and it is rarely the engineers' fault. Someone has to decide architecture, set the quality standard, review work, and say no. Without that, a team of capable people produces a system nobody owns.
If you do not have that person yet, hiring first is the harder option. Either hire that person first, or buy a build from someone who brings the direction with it.
Where hiring wins outright
If the software is your product, it will change forever, and you are funded for years, hire. The capability compounds, the context accumulates, and no external arrangement matches a team that has worked in your system for two years.
That is not a grudging concession. It is the correct answer for most product companies past a certain stage, and if that describes you, the honest recommendation is to hire and to use outside help only for short periods of extra work and for specialist skills.
The combination that usually works best
The common sensible arrangement is not either-or. It is a partner building v1 against a real deadline while you recruit without panic, then a deliberate handover into the team you hired. You get the date, and you get the permanent capability, and the recruitment is not rushed into bad decisions by a launch that is running late.
Where we fit
Reveneau suits this when
- There is a date, and hiring cannot deliver by it
- The build is defined and has an end
- You want the v1 built properly while you hire the team to own it
- You do not yet have the senior leadership to direct new engineers